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        <title>cocos2d for iPhone</title>
        <description></description>
        <link>http://www.cocos2d-iphone.org/wiki/</link>
        <lastBuildDate>Fri, 19 Mar 2010 19:40:08 +0000</lastBuildDate>
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            <title>cocos2d for iPhone</title>
            <link>http://www.cocos2d-iphone.org/wiki/</link>
        </image>
        <item>
            <title>wiki:site_notice</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/wiki:site_notice?rev=1269019313&amp;do=diff</link>
            <description>Feel free to fix/add documentation to the wiki</description>
            <author>Ricardo Quesada</author>
        <category>wiki</category>
            <pubDate>Fri, 19 Mar 2010 17:21:53 +0000</pubDate>
        </item>
        <item>
            <title>release_notes:0_99_1</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:0_99_1?rev=1269019217&amp;do=diff</link>
            <description>Download

You can download cocos2d for iPhone v0.99.1 from here:

&lt;http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.99.1.tar.gz&gt;


cocos2d v0.99.1 is SVN revision 1876


Documentation

You can find the v0.99.1 documentation here:

	*  API Reference: API reference v0.99.1
	*  Programming Guide: Programming Guide</description>
            <author>Ricardo Quesada</author>
        <category>release_notes</category>
            <pubDate>Fri, 19 Mar 2010 17:20:17 +0000</pubDate>
        </item>
        <item>
            <title>start</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/start?rev=1268939013&amp;do=diff</link>
            <description>General documentation

	*  cocos2d FAQ
	*  cocos2d License
	*  cocos2d Roadmap

Developers documentation

	*  cocos2d Best practices
		*  cocos2d Programming Guide
		*  cocos2d API Reference:
			*  Online API reference
			*  Offline API reference (Requires Adobe AIR)</description>
            <author>Ricardo Quesada</author>
            <pubDate>Thu, 18 Mar 2010 19:03:33 +0000</pubDate>
        </item>
        <item>
            <title>release_notes:0_99_0</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:0_99_0?rev=1268931735&amp;do=diff</link>
            <description>Download

You can download cocos2d for iPhone v0.99.0 from here:

&lt;http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.99.0.tar.gz&gt;


cocos2d v0.99.0 is SVN revision 1804


Documentation

You can find the v0.99.0 documentation here:

	*  API Reference: API reference v0.99.0
	*  Programming Guide: Programming Guide</description>
            <author>Brian</author>
        <category>release_notes</category>
            <pubDate>Thu, 18 Mar 2010 17:02:15 +0000</pubDate>
        </item>
        <item>
            <title>perf_test:0_99_1</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/perf_test:0_99_1?rev=1268927550&amp;do=diff</link>
            <description>Environment:

	*  using DisplayLink director
	*  iPod Touch 2nd gen
	*  firmware SDK 3.1.2 GM
	*  cocos2d for iPhone v0.99.1
	*  cocos2d compiled in Release mode, using unroll loops optimization
	*  Xcode 3.2.1


FPS:

	*  FPS means Frames Per Second
	*  The maximum FPS is 60 (Fastest possible speed)</description>
            <author>Ricardo Quesada</author>
        <category>perf_test</category>
            <pubDate>Thu, 18 Mar 2010 15:52:30 +0000</pubDate>
        </item>
        <item>
            <title>perf_test:0_99_0</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/perf_test:0_99_0?rev=1268926356&amp;do=diff</link>
            <description>Environment:

	*  using DisplayLink director
	*  iPod Touch 2nd gen
	*  firmware SDK 3.1.2 GM
	*  cocos2d for iPhone v0.99.0
	*  cocos2d compiled in Release mode, using unroll loops optimization


FPS:

	*  FPS means Frames Per Second
	*  The maximum FPS is 60 (Fastest possible speed)</description>
            <author>Ricardo Quesada</author>
        <category>perf_test</category>
            <pubDate>Thu, 18 Mar 2010 15:32:36 +0000</pubDate>
        </item>
        <item>
            <title>cookbook:cocos2d_cookbook</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/cookbook:cocos2d_cookbook?rev=1268680899&amp;do=diff</link>
            <description>The cocos2d Cookbook


 DEPRECATED 

Use this page instead:  Tips &amp; Tricks

 DEPRECATED 

The cocos2d Cookbook is a problem / solution style book of “recipes” that can help the new and experienced cocos2d developer.  It is a collection of the best practices, tips and tricks from the cocos2d community presented in an easy to use, organized format.</description>
            <author>Ricardo Quesada</author>
        <category>cookbook</category>
            <pubDate>Mon, 15 Mar 2010 19:21:39 +0000</pubDate>
        </item>
        <item>
            <title>tips</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/tips?rev=1268680405&amp;do=diff</link>
            <description>The cocos2d Tips &amp; Tricks


The cocos2d Tips &amp; Tricks is a problem / solution style book of “recipes” that can help the new and experienced cocos2d developer.  It is a collection of the best practices, tips and tricks from the cocos2d community presented in an easy to use, organized format.</description>
            <author>Ricardo Quesada</author>
            <pubDate>Mon, 15 Mar 2010 19:13:25 +0000</pubDate>
        </item>
        <item>
            <title>tips:instructions</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/tips:instructions?rev=1268680268&amp;do=diff</link>
            <description>In order to make the cookbook as useful as possible and to keep its content organized, please follow these simple rules:


	*  Place your recipe in the correct location in the main Tips &amp; Tricks menu
	*  Name the link to your recipe something that starts with tips.  For example: tips:HowToDetectCollision
	*  Include the version number(s) that your recipe applies to. If you are unsure whether it is supported in all versions, just put the version that you tested your recipe in.
	*  Test your recip…</description>
            <author>Ricardo Quesada</author>
        <category>tips</category>
            <pubDate>Mon, 15 Mar 2010 19:11:08 +0000</pubDate>
        </item>
        <item>
            <title>tips:generic</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/tips:generic?rev=1268680160&amp;do=diff</link>
            <description>DEPRECATED

DEPRECATED

Use this page instead:  Tips &amp; Tricks

DEPRECATED

DEPRECATED

Actions

Continuous (never ending) Repeat actions


id _action = [RepeatForever actionWithAction: [MoveBy actionWithDuration:1.0 position:cpv(10,0)] ]


Textures

Problem with texture alpha

Problem with texture alpha ? Set the pixel format of your director like this:</description>
            <author>Ricardo Quesada</author>
        <category>tips</category>
            <pubDate>Mon, 15 Mar 2010 19:09:20 +0000</pubDate>
        </item>
        <item>
            <title>tips:director_flicker</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/tips:director_flicker?rev=1268679925&amp;do=diff</link>
            <description>Director

Flicker at startup

How to prevent the flicker/blink when the game is loaded, as discussed here:
&lt;http://groups.google.com/group/cocos2d-iphone-discuss/browse_thread/thread/6685badf484b29dd&gt;

If are using a Default.png image and want use that same image in your initial screen you will notice a flicker / blink.</description>
            <author>Ricardo Quesada</author>
        <category>tips</category>
            <pubDate>Mon, 15 Mar 2010 19:05:25 +0000</pubDate>
        </item>
        <item>
            <title>tips:tilemapgaps - created</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/tips:tilemapgaps?rev=1268679458&amp;do=diff</link>
            <description>Tile Maps

TileMapAtlas gaps between tiles


When using TileMapAtlas the tiles will always have Anti-Aliasing active, so if you don't remove the AA before using the Atlas you'll see lines between each tile. In order to avoid this you have to remove the Anti-Aliasing from that texture.</description>
            <author>Ricardo Quesada</author>
        <category>tips</category>
            <pubDate>Mon, 15 Mar 2010 18:57:38 +0000</pubDate>
        </item>
        <item>
            <title>prog_guide:index</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:index?rev=1268676149&amp;do=diff</link>
            <description>The cocos2d Programming Guide provides in-depth documentation for writing applications that use cocos2d. Many topics described here reference the cocos2d API reference, provided separately.

If this is your first time reading about cocos2d, we suggest you start at .</description>
            <author>Ricardo Quesada</author>
        <category>prog_guide</category>
            <pubDate>Mon, 15 Mar 2010 18:02:29 +0000</pubDate>
        </item>
        <item>
            <title>prog_guide:social_networks</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:social_networks?rev=1268676035&amp;do=diff</link>
            <description>High Score / Social Networks


High Score / Social Networks sorted alphabetically.


Integrating AGON Online into Cocos2D-iPhone


 Integrating AGON Online into Cocos2D-iPhone

Integrating cocos2d with OpenFeint

The following provides an overview on integrating OpenFeint with the Cocos2D-iPhone framework.</description>
            <author>Ricardo Quesada</author>
        <category>prog_guide</category>
            <pubDate>Mon, 15 Mar 2010 18:00:35 +0000</pubDate>
        </item>
        <item>
            <title>prog_guide:social_networks:agon - created</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:social_networks:agon?rev=1268675921&amp;do=diff</link>
            <description>Integrating AGON Online into Cocos2D-iPhone


Welcome to this guide, where we will create a simple Cocos2D iPhone game that uses AGON Online to save and display scores.

I assume that you have downloaded the cocos2D-iphone sdk and have run the installer which enables Cocos2D template projects in XCode.</description>
            <author>Ricardo Quesada</author>
        <category>prog_guide:social_networks</category>
            <pubDate>Mon, 15 Mar 2010 17:58:41 +0000</pubDate>
        </item>
        <item>
            <title>tips:touchcoordcamera - created</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/tips:touchcoordcamera?rev=1268675370&amp;do=diff</link>
            <description>Author

PatrickC - Get in touch through the cocos2d forums.

&lt;http://www.cleverhamstergames.com&gt;

Versions

Tested on 0.8.1 - Should work on 0.8.x

Camera changes in &gt;=0.9 change a small fix, you'll find that commented in the code

Problem

When translating and zooming in/out with a camera (changing Z value), the coordinates returned by the standard conversions are wrong.
The code proposed takes into account translation and Z value (zoom), but not rotation.
Also, this code is adapted for Landsca…</description>
            <author>Ricardo Quesada</author>
        <category>tips</category>
            <pubDate>Mon, 15 Mar 2010 17:49:30 +0000</pubDate>
        </item>
        <item>
            <title>prog_guide:best_practices</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:best_practices?rev=1268675116&amp;do=diff</link>
            <description>Improving performance

	*  Use this guide as reference: performance tests

	*  Turn off thumb compilation in XCode
		*  Thumb compiling creates smaller compiled sizes at the threat to floating point math 
		*  Thumb code is MUCH slower than the non-thumb code
		*  Instructions to change this setting on a project can be found here.</description>
            <author>Ricardo Quesada</author>
        <category>prog_guide</category>
            <pubDate>Mon, 15 Mar 2010 17:45:16 +0000</pubDate>
        </item>
        <item>
            <title>perf_test:index</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/perf_test:index?rev=1268675041&amp;do=diff</link>
            <description>cocos2d v0.9 / v0.99

	*  0_99_1
	*  0_99_0
	*  0_99_0_rc
	*  0_9_0_beta

cocos2d v0.8

	*  0_8_2
	*  0_8_1
	*  0_8
	*  0_8_rc
	*  0_8_beta</description>
            <author>Ricardo Quesada</author>
        <category>perf_test</category>
            <pubDate>Mon, 15 Mar 2010 17:44:01 +0000</pubDate>
        </item>
        <item>
            <title>prog_guide:sample_games</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:sample_games?rev=1268674051&amp;do=diff</link>
            <description>Open Source Game projects


Ordered alphabetically

ABC123

	*  Author:  kwigbo 
	*  Features: Mixture of cocos2d and UIKit
	*  Homepage: &lt;http://kwigbo.com/private/305272732/tumblr_kve45bK4RO1qav61q&gt;
	*  How to use: Open project in xcode - Build and Go
	*  License: &lt;http://creativecommons.org/licenses/by-sa/3.0/us/&gt;</description>
            <author>Ricardo Quesada</author>
        <category>prog_guide</category>
            <pubDate>Mon, 15 Mar 2010 17:27:31 +0000</pubDate>
        </item>
        <item>
            <title>prog_guide:animation</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:animation?rev=1268619744&amp;do=diff</link>
            <description>Working with Sprites, and Sprite Sheets(old name: AtlasSprite)

Creating Sprite Sheets

Using Zwoptex to make your sprite sheet and .plist


Zwoptex is a free app specifically built for making sprite sheets from image sequences. It is available here, and runs in the browser.</description>
            <author>Jon M</author>
        <category>prog_guide</category>
            <pubDate>Mon, 15 Mar 2010 02:22:24 +0000</pubDate>
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