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        <title>cocos2d for iPhone</title>
        <description></description>
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            <title>cocos2d for iPhone</title>
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        <item>
            <title>prog_guide:migrate_to_v2.0 - [CCMenuItem] </title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:migrate_to_v2.0?rev=1328581973&amp;do=diff</link>
            <description>cocos2d v2.0 migration guide

IMPORTANT: This guide is a WIP. It will be updated with every new cocos2d v2.0 release.

This guide ONLY shows how to migrate your cocos2d v1.0 game to cocos2d v2.0-beta2.

	*  It DOES NOT explain how to migrate from v2.0-alpha to v2.0-beta2.
	*  It DOES NOT explain new features.</description>
            <author>admin</author>
        <category>prog_guide</category>
            <pubDate>Tue, 07 Feb 2012 02:32:53 +0000</pubDate>
        </item>
        <item>
            <title>perf_test:1_0_0 - [Memory] </title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/perf_test:1_0_0?rev=1328427751&amp;do=diff</link>
            <description>Environment:

	*  using DisplayLink director
	*  iPod Touch 2nd gen / iPod Touch 4th gen / iPad 1st gen
	*  firmware: iOS 4.2.1 / iOS 4.3.3 / iOS 4.3.3
	*  cocos2d for iPhone v1.0.0
	*  cocos2d compiled in Release mode, using unroll loops optimization
	*  Xcode 4.2
	*  Compiler: Apple LLVM 3.0</description>
            <author>admin</author>
        <category>perf_test</category>
            <pubDate>Sun, 05 Feb 2012 07:42:31 +0000</pubDate>
        </item>
        <item>
            <title>perf_test:2_0_0 - [Bytes] </title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/perf_test:2_0_0?rev=1328427720&amp;do=diff</link>
            <description>Environment:

	*  using DisplayLink director
	*  iPod Touch 4th gen / iPad 1st gen
	*  firmware: iOS 5.0.1 / iOS 4.3.5
	*  cocos2d for iPhone v2.0.0-beta2
	*  cocos2d compiled in Release mode, using unroll loops optimization
	*  Xcode 4.2 final
	*  Compiler: Apple LLVM 3.0</description>
            <author>admin</author>
        <category>perf_test</category>
            <pubDate>Sun, 05 Feb 2012 07:42:00 +0000</pubDate>
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            <title>prog_guide:how_to_develop_retinadisplay_games_in_cocos2d - [The -hd suffix] </title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:how_to_develop_retinadisplay_games_in_cocos2d?rev=1328301574&amp;do=diff</link>
            <description>Who should read this

This guide is for those of you who want to create a hi-res game for use on the RetinaDisplay, while also enabling you to support early iPhones/iPods with low-res displays.

This guide is valid for cocos2d v0.99.5-rc0 or newer and not valid for previous cocos2d versions.</description>
        <category>prog_guide</category>
            <pubDate>Fri, 03 Feb 2012 20:39:34 +0000</pubDate>
        </item>
        <item>
            <title>roadmap - [When] </title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/roadmap?rev=1327793523&amp;do=diff</link>
            <description>This is the cocos2d roadmap

2.x

	*  OpenGL ES 2.0 support (done)
	*  Add NSCoding support (nodes, actions) or any other marshaling technique
	*  Neon code (done)
	*  Support for Multiple EAGLviews
	*  Compatible for ARC  (done) / Full ARC support
	*  Add JS sample &lt;http://www.cocos2d-iphone.org/forum/topic/13387&gt;
	*  Add Physics-editor sample &lt;http://code.google.com/p/box2d-editor/source/checkout&gt;</description>
            <author>admin</author>
            <pubDate>Sat, 28 Jan 2012 23:32:03 +0000</pubDate>
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            <author>admin</author>
        <category>prog_guide</category>
            <pubDate>Tue, 17 Jan 2012 17:10:26 +0000</pubDate>
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            <title>prog_guide:identityinspector.png</title>
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            <author>admin</author>
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            <pubDate>Tue, 17 Jan 2012 16:29:42 +0000</pubDate>
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            <author>admin</author>
        <category>prog_guide</category>
            <pubDate>Tue, 17 Jan 2012 04:20:01 +0000</pubDate>
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            <author>admin</author>
        <category>prog_guide</category>
            <pubDate>Tue, 17 Jan 2012 02:33:44 +0000</pubDate>
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            <author>admin</author>
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            <pubDate>Tue, 17 Jan 2012 02:00:38 +0000</pubDate>
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            <author>admin</author>
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            <pubDate>Tue, 17 Jan 2012 01:23:33 +0000</pubDate>
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            <author>admin</author>
        <category>prog_guide</category>
            <pubDate>Mon, 16 Jan 2012 21:37:21 +0000</pubDate>
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            <author>admin</author>
        <category>prog_guide</category>
            <pubDate>Mon, 16 Jan 2012 19:29:32 +0000</pubDate>
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            <title>release_notes:macros_and_config.png</title>
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            <author>admin</author>
        <category>release_notes</category>
            <pubDate>Thu, 14 Jul 2011 00:19:28 +0000</pubDate>
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            <author>particlemint</author>
        <category>prog_guide</category>
            <pubDate>Fri, 01 Jul 2011 06:31:27 +0000</pubDate>
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            <author>admin</author>
        <category>release_notes</category>
            <pubDate>Tue, 31 May 2011 19:42:20 +0000</pubDate>
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            <author>admin</author>
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            <pubDate>Tue, 31 May 2011 19:18:14 +0000</pubDate>
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            <author>admin</author>
        <category>release_notes</category>
            <pubDate>Tue, 31 May 2011 19:18:00 +0000</pubDate>
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            <author>admin</author>
        <category>release_notes</category>
            <pubDate>Tue, 31 May 2011 18:57:34 +0000</pubDate>
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            <author>admin</author>
        <category>release_notes</category>
            <pubDate>Tue, 31 May 2011 18:57:08 +0000</pubDate>
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