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        <title>cocos2d for iPhone</title>
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            <title>cocos2d for iPhone</title>
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            <title>prog_guide:index</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:index?rev=1268241712&amp;do=diff</link>
            <description>The cocos2d Programming Guide provides in-depth documentation for writing applications that use cocos2d. Many topics described here reference the cocos2d API reference, provided separately.

If this is your first time reading about cocos2d, we suggest you start at .</description>
            <author>Leif Alton</author>
        <category>prog_guide</category>
            <pubDate>Wed, 10 Mar 2010 17:21:52 +0000</pubDate>
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        <item>
            <title>cocosdenshion:faq</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/cocosdenshion:faq?rev=1267733602&amp;do=diff</link>
            <description>General

What is CocosDenshion?


CocosDenshion is an audio library for the iPhone/iPod touch device range.  It originally began as an OpenAL sound engine derived from Apple's oalTouch example.  However, over time it grew to support most of the audio needs of a game.</description>
            <author>Ricardo Quesada</author>
        <category>cocosdenshion</category>
            <pubDate>Thu, 04 Mar 2010 20:13:22 +0000</pubDate>
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            <title>prog_guide:actions_composition</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:actions_composition?rev=1267681323&amp;do=diff</link>
            <description>There are some actions that let you compose actions.

	*  Sequence action
	*  Spawn action
	*  Repeat action
	*  RepeatForever action

Sequence


The CCSequence action is a list of actions. The actions are executed in the order that they are defined.</description>
            <author>Michael Brooks</author>
        <category>prog_guide</category>
            <pubDate>Thu, 04 Mar 2010 05:42:03 +0000</pubDate>
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            <title>prog_guide:animation</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:animation?rev=1267412650&amp;do=diff</link>
            <description>Working with Sprites, and Sprite Sheets(old name: AtlasSprite)

Creating Sprite Sheets

Using Zwoptex to make your sprite sheet and .plist


Zwoptex is a free app specifically built for making sprite sheets from image sequences. It is available here, and runs in the browser.</description>
            <author>Jon M</author>
        <category>prog_guide</category>
            <pubDate>Mon, 01 Mar 2010 03:04:10 +0000</pubDate>
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            <title>cookbook:animation</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/cookbook:animation?rev=1267404211&amp;do=diff</link>
            <description>THIS PAGE WAS MOVED TO THE PROGRAMMING GUIDE:

Animations</description>
            <author>Ricardo Quesada</author>
        <category>cookbook</category>
            <pubDate>Mon, 01 Mar 2010 00:43:31 +0000</pubDate>
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            <title>prog_guide:tiled_maps</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:tiled_maps?rev=1267369638&amp;do=diff</link>
            <description>There 2 ways of creating tiled maps in cocos2d.


	*  by using the TMX Tile Map format (newer, more flexible, recommended)
	*  by using the PGU Tile Map format (older, deprecated)

TMX Tile Map format


cocos2d supports maps created with Tiled.

Tiled has 2 versions:</description>
            <author>Ricardo Quesada</author>
        <category>prog_guide</category>
            <pubDate>Sun, 28 Feb 2010 15:07:18 +0000</pubDate>
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            <title>prog_guide:best_practices</title>
            <link>http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:best_practices?rev=1267208334&amp;do=diff</link>
            <description>Improving performance

	*  Use this guide as reference: performance tests

	*  Turn off thumb compilation in XCode
		*  Thumb compiling creates smaller compiled sizes at the threat to floating point math 
		*  Thumb code is MUCH slower than the non-thumb code
		*  Instructions to change this setting on a project can be found here.</description>
            <author>Jon M</author>
        <category>prog_guide</category>
            <pubDate>Fri, 26 Feb 2010 18:18:54 +0000</pubDate>
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