cocos2d v0.8.1 comes with a template installer. To install it:
$ cd cocos2d-iphone/ $ ./install-templates.sh
MyFirstGame project from v0.8.0 was superseded by this template.
cocos2d v0.8 comes with an empty project that can be used to start your empty cocos2d game. The project includes:
To use this project, you should do:
$ cd cocos2d-iphone/tests/samples/MyFirstGame $ open MyFirstGame.xcodeproj
by tjweir
http://github.com/tjweir/cocos2d-application/tree/0.8.0 [tjweir - as of 2009/06/19 the 0.8.0 template is broken, I'll fix it soon.]
Generic skeleton for any version of cocos2d. Read the following instructions:
by javacom
Uses: http://monoclestudios.com/cocos2d_whitepaper.html
Template for use in Xcode, so you can File|New from Template
Extract to: /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Project Templates/Application
The files in the Support folder have to be updated whenever cocos2d is updated.
Download: XCodeTemplate for v0.7.1
http://iphonesdkdev.blogspot.com/2009/01/xcode-template-for-cocos2d.html
by Matt Sephton http://www.gingerbeardman.com
Features:
Things I'd like to solve:
Download code: cocos2d-iphone-game-skeleton.zip (v0.5.3)
How to use: load Skeleton.xcodeproj then Build & Go
by Timothy Braun http://www.sparetimeapps.com Features multi-level menu system with music/sound toggle
Cocos2dBlank.zip written using an old version of cocos2d-iphone, prior to menuItemImage. How to use: load Skeleton.xcodeproj then Build & Go