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Books

  • “Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk” by Rod Strougo & Ray Wenderlich. Amazon
  • “Learn iPhone and iPad cocos2d Game Development” by Steffen Itterheim. Amazon
  • “Programming in Objective-C (3rd Edition)” by Stephen G. Kochan. Amazon
  • “The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK” by Erica Sadun. Amazon
  • “iPhone Programming: The Big Nerd Ranch Guide” by Joe Conway and Aaron Hillegass. Amazon
  • “OpenGL ES Common/Common-Lite Profile Specification – Difference specification”. PDF
  • “OpenGL red book (free), a bit older resource but good reference for getting a basic understanding of opengl”. html

All are available as e-books.

Apple’s Documentation

(requires login to the Apple Developer site)

Tutorials and 3rd party cocos2d documentation

From Rey Wenderlich:

Other Tutorials:

If you are a beginner consider watching Bob Ueland's screencast tutorials. If you are more advanced consider closely following the Ray Wenderlich tutorials, then closely examining the included examples (test directory) in the cocos2d-iphone documentation. These third party documents are not the responsibility of the cocos2d people, but are provided by the wider community to help pass the knowledge on.

resources/iphone_recommended_reading.txt · Last modified: 2011/08/26 02:05 by supersuraccoon
Trace: tiled_maps index best_practices 0_99_0 start migrating_to_0_9 cocos2d_and_uikitlayer iphone_recommended_reading
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