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Books

  • “Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk” by Rod Strougo & Ray Wenderlich. Amazon
  • “Learn iPhone and iPad cocos2d Game Development” by Steffen Itterheim. Amazon
  • “Programming in Objective-C (3rd Edition)” by Stephen G. Kochan. Amazon
  • “The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK” by Erica Sadun. Amazon
  • “iPhone Programming: The Big Nerd Ranch Guide” by Joe Conway and Aaron Hillegass. Amazon
  • “OpenGL ES Common/Common-Lite Profile Specification – Difference specification”. PDF
  • “OpenGL red book (free), a bit older resource but good reference for getting a basic understanding of opengl”. html

All are available as e-books.

Apple’s Documentation

(requires login to the Apple Developer site)

Tutorials and 3rd party cocos2d documentation

From Rey Wenderlich:

Video Tutorials:

  • Bob Ueland's screencast tutorials. Great screencast tutorials. Introductions to the various parts of Cocos2d, that explain things in just enough detail to get you grounded to tackle more complicated ideas on your own.

Other Tutorials:

If you are a beginner consider watching Bob Ueland's screencast tutorials. If you are more advanced consider closely following the Ray Wenderlich tutorials, then closely examining the included examples (test directory) in the cocos2d-iphone documentation. These third party documents are not the responsibility of the cocos2d people, but are provided by the wider community to help pass the knowledge on.

resources/iphone_recommended_reading.txt · Last modified: 2012/10/14 08:44 by bobueland
Trace: iphone_recommended_reading
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