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Programming Guide
The cocos2d Programming Guide provides in-depth documentation for writing applications that use cocos2d. Many topics described here reference the cocos2d API reference, provided separately.
If this is your first time reading about cocos2d, we suggest you start at Beginners' Guide.
Scope
This documentation is valid for v0.99.x If you find any errors, please, either edit the wiki or send an email to the forum. Thanks.
Beginners' Guide
Basic Concepts
- cocos2d basic concepts
Actions, Transformations and Effects
Sprites
Labels and Fonts
Tiled maps
Particles
Draw & Update
Integrating cocos2d with Social Networks
cocos2d and UIKit controls
Advanced: buffers, high-res, etc...
Best Practices
Also, don't forget to read the cocos2d for iPhone best practices
Samples/Tests
Included with Cocos2d are some samples and tests - useful for ideas on how to do things.
Sample Games
Finally you can download/buy some open-source / commercial cocos2d for iPhone games
Trace: » best_practices » tiled_maps » index