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Performance Tests of v0.99.2

Environment:

  • using DisplayLink director
  • iPod Touch 2nd gen
  • firmware SDK 4 beta3
  • cocos2d for iPhone v0.99.2
  • cocos2d compiled in Release mode, using unroll loops optimization
  • Xcode 3.2.3 (SDK 4.0 beta3)
  • Compiler: LLVM 1.5

FPS:

  • FPS means Frames Per Second
  • The maximum FPS is 60 (Fastest possible speed)

Particle Tests

Analysis

Not all the tests were executed, but the tests that were executed performed as fast as v0.99.1, so it is believed that v0.99.2 has the same performance as v0.99.1 v0.99.1 performance tests

Sprite Tests

Results

1000 sprites
1 2 3 4 5 6 7 8 9 10 11 12
A ~20~24~26~30
B ~20~21~25~28
C ~20~20~22~25
D ~2360 60 60
E ~2260 60 60
F ~13~31~35~36
G ~14~38~38~39
1500 sprites
1 2 3 4 5 6 7 8 9 10 11 12
A ~15~16~18~21
B ~14~15~18~20
C ~13~14~16~18
D ~1660 60 60
E ~1560 60 60
F ~9 ~22~24~24
G ~9~26~25~36

Analysis

When tested in Firmware 3.1.2, the results were similar to v0.99.1 performance tests. When tested in Firmware 4.0-beta3, the results were much worse… in some cases until ~10% or ~15% slower

perf_test/0_99_2.txt · Last modified: 2010/05/25 09:41 by admin
Trace: animation instructions touchcoordcamera xcodetemplates index tips 0_99_2
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