<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Store</title>
	<atom:link href="http://www.cocos2d-iphone.org/store/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cocos2d-iphone.org</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
	<lastBuildDate>Thu, 16 May 2013 05:24:23 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Colin</title>
		<link>http://www.cocos2d-iphone.org/store/comment-page-1#comment-145957</link>
		<dc:creator>Colin</dc:creator>
		<pubDate>Wed, 05 Dec 2012 10:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?page_id=400#comment-145957</guid>
		<description><![CDATA[I just started using cocos 2d its got a learning curve for the new guy but getting the hang of it ok!

Great support as well!]]></description>
		<content:encoded><![CDATA[<p>I just started using cocos 2d its got a learning curve for the new guy but getting the hang of it ok!</p>
<p>Great support as well!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: May</title>
		<link>http://www.cocos2d-iphone.org/store/comment-page-1#comment-134476</link>
		<dc:creator>May</dc:creator>
		<pubDate>Tue, 23 Oct 2012 22:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?page_id=400#comment-134476</guid>
		<description><![CDATA[Where can i buy cocos2d for iPhone T-Shirts?.]]></description>
		<content:encoded><![CDATA[<p>Where can i buy cocos2d for iPhone T-Shirts?.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fluffy</title>
		<link>http://www.cocos2d-iphone.org/store/comment-page-1#comment-99203</link>
		<dc:creator>Fluffy</dc:creator>
		<pubDate>Tue, 15 May 2012 11:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?page_id=400#comment-99203</guid>
		<description><![CDATA[Hey I can&#039;t wait to make my own game I&#039;m pretty shore that coco20 is popular because there&#039;s thousands and thousands of people chatting about it and i want to thank you of this website I can&#039;t wait to make my own game I just relised that I said that twice]]></description>
		<content:encoded><![CDATA[<p>Hey I can&#8217;t wait to make my own game I&#8217;m pretty shore that coco20 is popular because there&#8217;s thousands and thousands of people chatting about it and i want to thank you of this website I can&#8217;t wait to make my own game I just relised that I said that twice</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shawn</title>
		<link>http://www.cocos2d-iphone.org/store/comment-page-1#comment-86604</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Mon, 02 Apr 2012 15:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?page_id=400#comment-86604</guid>
		<description><![CDATA[The way JFreeChart do it is to have basic documentation so people can get up and running but then you can buy really good pdf with some excellent examples.]]></description>
		<content:encoded><![CDATA[<p>The way JFreeChart do it is to have basic documentation so people can get up and running but then you can buy really good pdf with some excellent examples.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Go Inspired</title>
		<link>http://www.cocos2d-iphone.org/store/comment-page-1#comment-85220</link>
		<dc:creator>Go Inspired</dc:creator>
		<pubDate>Wed, 28 Mar 2012 09:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?page_id=400#comment-85220</guid>
		<description><![CDATA[Hi!
Maybe would be a good idea to sell private support!]]></description>
		<content:encoded><![CDATA[<p>Hi!<br />
Maybe would be a good idea to sell private support!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://www.cocos2d-iphone.org/store/comment-page-1#comment-74327</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sun, 12 Feb 2012 14:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?page_id=400#comment-74327</guid>
		<description><![CDATA[How about you do a free version and then add some extra features/tutorials/tiles/etc for a premium verion (can be however much you would like to charge). That&#039;s what Unity3D does for their software.]]></description>
		<content:encoded><![CDATA[<p>How about you do a free version and then add some extra features/tutorials/tiles/etc for a premium verion (can be however much you would like to charge). That&#8217;s what Unity3D does for their software.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vishesh</title>
		<link>http://www.cocos2d-iphone.org/store/comment-page-1#comment-73802</link>
		<dc:creator>vishesh</dc:creator>
		<pubDate>Fri, 10 Feb 2012 16:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?page_id=400#comment-73802</guid>
		<description><![CDATA[@all the people talking about 150$,probably you have no idea what 150USD means in most countries of the world,i am from india and i can safely say,if there was a license fee of 150$,most users(except maybe from the rich countries) would simply choose to leave,and probably lose all hope too.
i love cocos2d because it gives a guy in a third world country to survive and compete with the world as an independent developer,the worth of cocos2d is far more than the other tools precisely BECAUSE it is free....
my recommendation would be similar to someone else&#039;s here,people want to contribute, and since they are iphone developers,they can easily buy apps from the store, so if you create an app with documentation in it(as most would love to have it on the device), and charge 1 ot 3 USD they would gladly pay..., maybe add inapp purchases(for example,an inapp purchase can unlock a small cocos2d example...i think such small example games can be easily sourced from within the community,i would love to make a small example game as donation) for people who want to contribute more money,
seriously,please create a small app so that we can buy it and 100% of the proceeds(after apples cut)go to you, ill buy it if it is &lt; 3 dollars...and maybe regularly buy inapp purchases,if my games do well...i think most others would do too...also the &quot;taking for granted&quot; issue,well that cant be generalized,many take a bmw for granted,while millions in another part of the world only dream of touching one.
i respect you for what you are doing and your resolve that you manage to provide it for free...]]></description>
		<content:encoded><![CDATA[<p>@all the people talking about 150$,probably you have no idea what 150USD means in most countries of the world,i am from india and i can safely say,if there was a license fee of 150$,most users(except maybe from the rich countries) would simply choose to leave,and probably lose all hope too.<br />
i love cocos2d because it gives a guy in a third world country to survive and compete with the world as an independent developer,the worth of cocos2d is far more than the other tools precisely BECAUSE it is free&#8230;.<br />
my recommendation would be similar to someone else&#8217;s here,people want to contribute, and since they are iphone developers,they can easily buy apps from the store, so if you create an app with documentation in it(as most would love to have it on the device), and charge 1 ot 3 USD they would gladly pay&#8230;, maybe add inapp purchases(for example,an inapp purchase can unlock a small cocos2d example&#8230;i think such small example games can be easily sourced from within the community,i would love to make a small example game as donation) for people who want to contribute more money,<br />
seriously,please create a small app so that we can buy it and 100% of the proceeds(after apples cut)go to you, ill buy it if it is &lt; 3 dollars&#8230;and maybe regularly buy inapp purchases,if my games do well&#8230;i think most others would do too&#8230;also the &quot;taking for granted&quot; issue,well that cant be generalized,many take a bmw for granted,while millions in another part of the world only dream of touching one.<br />
i respect you for what you are doing and your resolve that you manage to provide it for free&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marcus</title>
		<link>http://www.cocos2d-iphone.org/store/comment-page-1#comment-69718</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Mon, 30 Jan 2012 13:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?page_id=400#comment-69718</guid>
		<description><![CDATA[You&#039;d better open an account in China bank since i couldn&#039;t donate because Paypal china doesn&#039;t support paying to international account. Or you can run a E-store at China,like TaoBao.com,the biggest B2C website ,where we can buy your T-shirt to support this project.

 And Andrew McNutt&#039;s idea is too Expensive to agress. $150 means 150X6.5=1000￥, which is 1/4 of our mounth income ,and it&#039;s only a beginning.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;d better open an account in China bank since i couldn&#8217;t donate because Paypal china doesn&#8217;t support paying to international account. Or you can run a E-store at China,like TaoBao.com,the biggest B2C website ,where we can buy your T-shirt to support this project.</p>
<p> And Andrew McNutt&#8217;s idea is too Expensive to agress. $150 means 150X6.5=1000￥, which is 1/4 of our mounth income ,and it&#8217;s only a beginning.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Discrete Genius</title>
		<link>http://www.cocos2d-iphone.org/store/comment-page-1#comment-36871</link>
		<dc:creator>Discrete Genius</dc:creator>
		<pubDate>Wed, 21 Sep 2011 02:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?page_id=400#comment-36871</guid>
		<description><![CDATA[Why would we want to pay for something when it is free?  Just donate money to the guy so he can pay his bills and buy a decent car.  What is it with everyone and greed in this effed-up world?  Get over the money.]]></description>
		<content:encoded><![CDATA[<p>Why would we want to pay for something when it is free?  Just donate money to the guy so he can pay his bills and buy a decent car.  What is it with everyone and greed in this effed-up world?  Get over the money.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cocos2d &#124; Developmates</title>
		<link>http://www.cocos2d-iphone.org/store/comment-page-1#comment-22167</link>
		<dc:creator>Cocos2d &#124; Developmates</dc:creator>
		<pubDate>Wed, 25 May 2011 21:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?page_id=400#comment-22167</guid>
		<description><![CDATA[[...] Para asegurar este flujo contaste de nuevas mejoradas versiones de cocos2d para iPhone, me dedico desde fines del 2008 a trabajar full time en este proyecto. Para ello cuento con los aportes que recibo de las ventas del código fuente de un juego que hice usando cocos2d y de las contribuciones voluntarias que realizan los usuarios a través de una tienda que cree al efecto: http://www.cocos2d-iphone.org/store&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Para asegurar este flujo contaste de nuevas mejoradas versiones de cocos2d para iPhone, me dedico desde fines del 2008 a trabajar full time en este proyecto. Para ello cuento con los aportes que recibo de las ventas del código fuente de un juego que hice usando cocos2d y de las contribuciones voluntarias que realizan los usuarios a través de una tienda que cree al efecto: <a href="http://www.cocos2d-iphone.org/store&#038;#8221" rel="nofollow">http://www.cocos2d-iphone.org/store&#038;#8221</a>; [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
