cocos2d for iPhone needs your support!
The lead developer (Ricardo Quesada) is working full time on this project and his current income consists solely of donations, and the sale of the Sapus Tongue & LevelSVG source code.
You can contribute to cocos2d for iPhone project by:
Donating
You can contribute financially to the project via PayPal:
Buying the LevelSVG map “editor”
Buy the LevelSVG map “editor”: http://www.sapusmedia.com/levelsvg/
LevelSVG is an SVG parser that creates cocos2d / box2d worlds. It is ideal for platform and/or labyrinth games where the creation of level maps is very time-consuming task. It also contains working samples of:
- Platform game using rounded Hero (a sort of Rolando level)
- Platform game using boxed Hero (a sort of Super Mario Bros level)
- Platform game using a car Hero (a sort of Moon Patrol level)
- Labyrinth game using spirals
Buying the Sapus Tongue source code
Buy the Sapus Tongue source code: http://www.sapusmedia.com/sources/
Reasons to buy the source code:
- You will accelerate your development time, which will range from a a few days to several weeks depending on your development experience
- You will learn how to build a game for iPhone
- You will learn how to use cocos2d, cocos Live and Chipmunk in your game
- Sapus Tongue is a real iPhone game, it is not just an example!
- Sapus Tongue includes many documented tips
- Sapus Tongue was coded in very professional way, with a clean design, with readable code, with quality in mind
- Sapus Tongue uses all the the major features of cocos2d for iPhone: TileMap, LabelAtlas, Parallax Scrolling, Sprites, Sprite Sheets, Actions, Transitions, Menus and more
Buying cocos2d T-Shirts / Mugs
You can buy cocos2d for iPhone T-Shirts / Mugs with the cocos2d logo.
10% of the sales will be donated to the cocos2d for iPhone project.
Customize your own cocos2d T-Shirt / Mug:
- U.S Store: http://www.zazzle.com/ricardoquesada
- Canadian Store: http://www.zazzle.ca/ricardoquesada
- U.K Store: http://www.zazzle.co.uk/ricardoquesada
- German Store: http://www.zazzle.de/ricardoquesada
- Australian Store: http://www.zazzle.com.au/ricardoquesada
- New Zealand Store: http://www.zazzle.co.nz/ricardoquesada




Why not put together a pdf version of your documentation and sell it?
I would definitely pay $75 for a decent PDF of the documentation. That’s a good idea.
You should also simply offer a license for Cocos2D for say? $150.
I also suggest a “support incident” for say $150 (for say three incidents, whatever) — a little bit like buying “just” the incidents from the Sapus package.
Money is a good thing. The only way we can all enjoy Cocos is you you make lots and lots of money Ricardo!!! We all want you to make huge amounts of money so you can devote all your time to this. Good luck!
You can generate the PDF. I just generated it using Doxygen and LaTex(MacTex 2009). I now have a linked PDF. Gladly share with anyone. You should make a donation to Cocos2d and I’d happily send you what I generated.
I’ve another idea…an APP that syncs and downloads the updated online documentation and API reference to the iPhone for an offline use
A lot of people would pay for it