Programming Patterns for Game Development

Forums Programming Programming – Everything else Programming Patterns for Game Development

This topic contains 2 replies, has 3 voices, and was last updated by  Martin 2 years, 2 months ago.

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February 13, 2012 at 2:11 pm #239186

virag0
Participant
@virag0

Hi,

I am quite new here but have been digesting the forum and getting answers to things I hadn’t even considered yet!

In any case, being a newb, I know there are lots of unanswered questions about game design on the forum

having trolled through about 300 pages now.

I came across this cool document I believe should be required reading for anyone beginning at attempting a game of some sort:

http://gameprogrammingpatterns.com/type-object.html

This page should cover a lot of basic questions for others who are looking for this kind answer.

Although the code examples are in C++ all the methods can be applied in objective-c with very little effort.

Anyway, I am really grateful that there are people out there sharing these sort of recipes, otherwise it would

be incredibly hard slog!

rachel

February 13, 2012 at 4:25 pm #365582

rakkarage
Participant
@rakkarage

an excellent article! thanks

also http://gameprogrammingpatterns.com/component.html

February 13, 2012 at 4:31 pm #365583

Martin
Participant
@martinh

Thanks for sharing!

It’s nitpicking but I’d like to mention that you should distinguish more clearly between “game design” and “game programming”. Game design is about questions like balancing, designing interaction, story, level design etc..

The link you shared focuses on game programming. You’ll probably get better search results if you know that difference. There are also game design-patterns. E.G. having a boss monster could imho be considered a game design-pattern.

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