how to get @"Hello" from pod

Forums Programming cocos3d how to get @"Hello" from pod

This topic contains 5 replies, has 2 voices, and was last updated by  Bill Hollings 1 year, 5 months ago.

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October 23, 2012 at 8:03 am #244924

a6965921
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@a6965921

CC3MeshNode* helloTxt = (CC3MeshNode*)[self getNodeNamed: @"Hello"];

how to get @”Hello” from pod

October 25, 2012 at 1:34 pm #390660

Bill Hollings
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@bill-hollings

@a6965921

The method above retrieves a mesh node from another node, which may be any composite node, including a POD resource node, or the scene itself.

Can you clarify what you are asking? What are you having trouble with?

…Bill

November 10, 2012 at 4:35 am #390661

a6965921
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@a6965921

CC3MeshNode* helloTxt = (CC3MeshNode*)[self getNodeNamed: @"Helloworld"]; it can’t circulate

November 12, 2012 at 1:24 am #390662

a6965921
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@a6965921

can you forexample it I can’t found course

November 12, 2012 at 1:25 am #390663

a6965921
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@a6965921

how to get @”Hello” from pod

November 13, 2012 at 4:59 pm #390664

Bill Hollings
Moderator
@bill-hollings

@a6965921

What are you trying to do?

The method getNodeNamed: will retrieve the node with the name you specify.

If you don’t have a node with that name, it will return nil.

You can check the names of your nodes in the logs. The node structure of each POD file is logged when it is loaded.

…Bill

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