What do you guys think would be best practice for having a global GUI in a game? For instance let’s say I have a mute button that I want to appear on each of my menus and in-game. Each menu is its own scene as well as the in-game scene. I could recreate the global GUI in each scene, but that seems like a bit overkill, and wouldn’t work well with transitions. Is there any easy way to have this global GUI reside on top of each scene?