[GAME] Fruitiny. The first "real-time" memory game ever made. Probably.

Forums cocos2d games [GAME] Fruitiny. The first "real-time" memory game ever made. Probably.

This topic contains 6 replies, has 7 voices, and was last updated by  lozeox 1 year, 4 months ago.

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December 1, 2012 at 11:34 am #245555

Totano Corp.

Hi, my name is Briano aka Totano Corp.

I developed Fruitiny, an action/puzzle game that aims to be the first “real-time” memory game ever made.

Fruitiny gameplay is an unique blend between “slide and tap” mechanics and memory card games of the past. On the art side, the whole game is a tribute to Fukio Mitsuji (Bubble Bobble, Rainbow Islands) and the japanese golden age of videogames.

Which game engine is best suited for a game about Fruitiny? An engine called Cocos2D of course! Thanks to riq and the whole Cocos2D community for providing such a smart and efficient technology to work with! I put coconut cards on Fruitiny just for you guys!

Here is a trailer of Fruitiny:


Here are some screenshots of Fruitiny:

You can read more about Fruitiny universe here:



You can buy Fruitiny from iTunes here:


You want to taste before you buy? Here’s Fruitiny Lite for free:


Honest feedbacks, bug reports and reviews on the app store are more than welcome!

December 1, 2012 at 1:07 pm #392972


Is that a banana, or are you just happy to see us?

December 1, 2012 at 1:19 pm #392973


Someone is in rare form this morning! :)

December 3, 2012 at 4:29 pm #392974


Bought it :) hope it does well!

December 6, 2012 at 3:54 am #392975


Looks great. Love the 8-bit sound and pixel art. Good luck! Is an original idea, I hope it does well

December 8, 2012 at 6:09 am #392976


Cool looking game

December 17, 2012 at 8:46 am #392977


Good Morning Briano

I have to congratulate you for your work. I don’t really know where should I start but as some reviewers said. Such care in details, everything is well performed and pristine, It gave me the old sense who made me love videogames and I’t sweat the love you have put on it. Bravo

So far, I have found just a little issues: Some pairs doesn’t add the points to the record (last on each level), the auto-rotate card can be annoying sometimes and last in options the music on/off trigger the gameplay music in the main menu.

Finally some questions:

- Spend time on entire development (Not game design).

- Why do you preload at launch if you do it also within scenes.

Cheers from Spain and hope to get more games like this one!

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