I developed Fruitiny, an action/puzzle game that aims to be the first “real-time” memory game ever made.
Fruitiny gameplay is an unique blend between “slide and tap” mechanics and memory card games of the past. On the art side, the whole game is a tribute to Fukio Mitsuji (Bubble Bobble, Rainbow Islands) and the japanese golden age of videogames.
Which game engine is best suited for a game about Fruitiny? An engine called Cocos2D of course! Thanks to riq and the whole Cocos2D community for providing such a smart and efficient technology to work with! I put coconut cards on Fruitiny just for you guys!
I have to congratulate you for your work. I don’t really know where should I start but as some reviewers said. Such care in details, everything is well performed and pristine, It gave me the old sense who made me love videogames and I’t sweat the love you have put on it. Bravo
So far, I have found just a little issues: Some pairs doesn’t add the points to the record (last on each level), the auto-rotate card can be annoying sometimes and last in options the music on/off trigger the gameplay music in the main menu.
Finally some questions:
- Spend time on entire development (Not game design).
- Why do you preload at launch if you do it also within scenes.
Cheers from Spain and hope to get more games like this one!