[GAME ANNOUNCEMENT] Vergence by Improbable Flight

Forums cocos2d games [GAME ANNOUNCEMENT] Vergence by Improbable Flight

This topic contains 4 replies, has 4 voices, and was last updated by  Improbable Flight 1 year, 4 months ago.

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December 9, 2012 at 8:33 pm #245693

Improbable Flight

ImprobableFlight is happy to announce Vergence: Will of Fate has been released on the iTunes Store.


Inspired by classic non-linear action-adventure games, Vergence presents the player with tricky puzzles and intense platforming as they battle their way through deadly foes. Take the role of Isaac as he infiltrates and explores the Selver Corporation headquarters in an attempt to thwart their plans once again.




- Over 60 unique rooms to visit and explore.

- Acquire new weapons and abilities to help you progress.

- Classic pixel art in-game.

- Original hand drawn, digitally painted cutscenes.

- Fight through a variety of enemies and extreme boss battles.

- Epic story to be presented over multiple episodes.

- Original soundtrack.

- Fully customisable controls.

- Three difficulty levels allow you to choose your level of challenge.


App Store: https://itunes.apple.com/us/app/vergence/id566354631?ls=1&mt=8

Like us: http://www.facebook.com/pages/Vergence/489076214446937

Follow us: http://twitter.com/improbflight

For developers:

Vergence has been in development for close to three years now. It uses cocos2d and chipmunk for collision detection. Whilst I haven’t been an active member on these forums, I have used them for a number of years and would like to thank all those who not only answered my questions, but asked them for me too :)

December 10, 2012 at 9:59 am #393553


Looks really good. But the run-speed could be faster in my opinion ;)

how many people are involved in development?

What was the most challenging part in the development process?


December 10, 2012 at 1:51 pm #393554


Looks nice. Good job!

December 10, 2012 at 4:09 pm #393555


Looks very good. Definitely need to speed up the running speed of the character a little more.

December 11, 2012 at 12:26 am #393556

Improbable Flight

Thanks guys, we appreciate the feedback.

There are just 2 of us working on the project. One for art and music, and one for coding.

I can’t speak for the artist but as far as coding challenges I think the end boss was the stand out culprit. Neither of us have made a game before and perhaps the boss was a little over complicated for a first attempt, but I think it turned out alright in the end.

As far as the run speed goes, we settled on this partly for the more ‘old school Castlevaina’ feel, but also practicality. Bringing the speed of the player and enemies down helped alleviate the control issues that unfortunately come with a touch screen. We’ve had feedback both ways add will certainly keep it in mind as we continue developing.

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