ImprobableFlight is happy to announce Vergence: Will of Fate has been released on the iTunes Store.
Inspired by classic non-linear action-adventure games, Vergence presents the player with tricky puzzles and intense platforming as they battle their way through deadly foes. Take the role of Isaac as he infiltrates and explores the Selver Corporation headquarters in an attempt to thwart their plans once again.
Vergence has been in development for close to three years now. It uses cocos2d and chipmunk for collision detection. Whilst I haven’t been an active member on these forums, I have used them for a number of years and would like to thank all those who not only answered my questions, but asked them for me too
There are just 2 of us working on the project. One for art and music, and one for coding.
I can’t speak for the artist but as far as coding challenges I think the end boss was the stand out culprit. Neither of us have made a game before and perhaps the boss was a little over complicated for a first attempt, but I think it turned out alright in the end.
As far as the run speed goes, we settled on this partly for the more ‘old school Castlevaina’ feel, but also practicality. Bringing the speed of the player and enemies down helped alleviate the control issues that unfortunately come with a touch screen. We’ve had feedback both ways add will certainly keep it in mind as we continue developing.