Wondering if anyone has had any success getting dynamic shadows to work in a cocos2d environment. Have recently found this article which talks through the process of creating dynamic shadows for XNA – but was interested to see if there were any Objective C/Cocos2d specific guides out there?
@cocoBavan – of course I did. Actually I was looking at that game and wondered how to do it myself (let’s say I treated it as a challenge). We had some ideas about possible games using the system, but we never went ahead with any of them I treat it as an “academic” project
@wickedlittlegames – hard to say. The shadows part using Box2d – that was easy, really easy. Just changing one language to other, no problems at all. But that’s as far as I went with it. I did not attempt to create a game out of it or to use the shadow data to generate shadow textures. All I did was calculate shadows and display using Box2d Debug Drawing