"cocos2d: Couldn't load PVR image" with a particle system (.plist file)

Forums Programming cocos2d support (graphics engine) "cocos2d: Couldn't load PVR image" with a particle system (.plist file)

This topic contains 2 replies, has 1 voice, and was last updated by  lap.felix 2 years, 11 months ago.

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April 25, 2011 at 12:11 am #230720

lap.felix
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@lapfelix

I converted a PNG to PVR with Jbullfrog’s pvr converter: http://jbullfrog.com/froglog/?p=323

But now that I modified my plist file to use it, it doesn’t work !

Here’s the debugger output:

2011-04-24 19:40:13.399 appName[5452:607] cocos2d: Couldn't load PVR image: /var/mobile/Applications/98FC507B-82CC-4E50-97F3-1496786705FB/appName.app/virusBoom.pvr
2011-04-24 19:40:13.402 appName[5452:607] cocos2d: Couldn't add PVRImage:virusBoom.pvr in CCTextureCache
2011-04-24 19:40:13.405 appName[5452:607] *** Assertion failure in -[CCParticleSystemQuad initWithDictionary:], /Users/userName/Desktop/appName/appName/libs/cocos2d/CCParticleSystem.m:248

In the PVR batch converter, I chose linear channel weighting and 4 bits per pixel. But I also tried with perceptual channel weighting and 2 bits per pixel.

What’s wrong ? Can I use PVRs with particle systems ?

April 25, 2011 at 3:26 am #326869

lap.felix
Participant
@lapfelix

And I also tried with the motionStreak. à

Same problem.

May 24, 2011 at 8:23 pm #326870

lap.felix
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@lapfelix

*bump*

Do I need to say more ?

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