ccpicker view?

This topic contains 4 replies, has 3 voices, and was last updated by  mick80234 1 year, 10 months ago.

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April 19, 2012 at 12:59 am #240808

godzilla
@godzilla

Hello guys

i am in need of a pickerView in one of my ccnode layers. From my understanding you can not use the standard picker view from the UI kit. However according to this thread:

http://www.cocos2d-iphone.org/forum/topic/10160

someone has created a ccpicker for cocos2d, however the link is no longer working. Does anyone have this implementation they can let me utilise? Any help would greatly be appreciated – many thanks

April 19, 2012 at 1:35 pm #373176

Jeff
Participant
@jeff

Like itlgames said, you can always use ui kit and put it in. You could always do a private message to hm50.

April 19, 2012 at 4:41 pm #373177

godzilla
@godzilla

i have already pm hm50

trouble with my game is that i need the picker view within one of the game scenes. Unless i can somehow pause the scene, display the picker view and then return the data back into the scene before returning to normal. Is there an example of this i can follow?

April 19, 2012 at 5:48 pm #373178

Jeff
Participant
@jeff

Follow this tutorial: http://www.raywenderlich.com/4817/how-to-integrate-cocos2d-and-uikit

May 23, 2012 at 2:22 pm #373179

mick80234
@mick80234

I wrote a CCPickerView that is available on GitHub https://github.com/fidgetware/CCPickerView. It is a close drop replacement for UIPickerView.

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