CCCallFunc …

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September 6, 2010 at 12:12 pm #224550


I have an action which is running once on a sprite :

id flyUp = [CCSpawn actions:
[CCScaleTo actionWithDuration:0.9 scale:1],
[CCRotateBy actionWithDuration: 0.9 angle: 360],
[CCMoveTo actionWithDuration:0.9 position:ballHighPoint],

id flyUpSeq = [CCSequence actions:
[CCCallFunc actionWithTarget:self selector:@selector(oponentServed)],

However when I have a breakpoint inside the “oponentServed” – it executes constantly. Correct me if wrong but CCallFunc executes the selector once right?

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