I have some promocodes left before the v1.1 is approved. The updae was submitted on the 23 of August, and still in review. It gets on my nerves.
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A fast, easy to use, free, and community supported 2D game engine
I have some promocodes left before the v1.1 is approved. The updae was submitted on the 23 of August, and still in review. It gets on my nerves.
3EPXMYXFK7LL
AWT6RWEWNNA4
NRMFMTJ4Y37H
AL9MKR74MH73
YNKKAA9AR79X
"Moonlights lite" has been released today on the app store ( http://bit.ly/4ytdj2 ), it was approved in 10 days by Apple. The update of the full version was approved in 20 days (one rejection for the keywords).
As the lite version features 20 levels + 20 user generated levels (which is quite a lot for a lite version), I hope it will not ruin the sales of the full version.
This will be interesting bc the lite version is coming considerably after the paid version. Im predicting sales will go up. Let us know how it goes.
"20 levels + 20 user generated levels (which is quite a lot for a lite version)"
I agree - you are waay too generous there. Too many potential customers may feel 20 is all they need to play. But I still think it will pay off.
good luck!
Heya,
It seems you got a free plug on Arstechnica in an article talking about world of goo.
http://arstechnica.com/gaming/news/2009/10/world-of-goo-oozing-onto-iphones.ars
Wow, updating Moonlights right now, from v0.7 to v0.99.5. I'm almost done, this was a 5 days job. I plan to add some high res graphics, that's why I'm doing it. I've also added a 3rld world (32 new levels). Who remember this game, I will earn nothing on this but it's stronger than me, I need to update it. I guess it will be the same thing with Blockoban.
Just updated with HD graphics, a new world of 33 levels with meteorites and gravity holes.
A 3 weeks job, that would have been even longer without the great work done on the latest hd ready version of cocos2D.
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