In this example code, I would be using these sprites for a menu button
[CCSprite spriteWithFile:@"myFile.png" rect:CGRectMake(0,0,10,10)];
[CCSprite spriteWithFile:@"myFile.png" rect:CGRectMake(10,10,10,10)];
[CCSprite spriteWithFile:@"myFile.png" rect:CGRectMake(20,20,10,10)];
Would "myFile.png" be loaded into memory 3 times in order to extract the rect?
Would it be more efficient to use a Zwoptex/CCSpriteFrameCache and use spriteWithFrameName:?
In some cases, I'm loading 36 sprites at once in this fashion, so I'm just trying to figure out the best way to do it in 0.99.5.