I was just having a look at Apple's new GLImageProcessing example. It shows how to use OpenGL ES to do some basic image processing like contrast, brightness and sharpness. It has some really interesting OpenGL ES code that uses two texture units that I'm sure we could find some good use for.
Apple's new GLImageProcessing example
(4 posts) (4 voices)-
Posted 2 years ago #
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thanks, nice tip
Posted 2 years ago # -
This is good example to use opengl to do common 2d image processing.
Is it possible to use image picker delegate to load photo in this sample ?Posted 1 year ago # -
is there a way to use this eaglview with cocos2d?
to be honest i don't know any gl stuff...
i m presenting UIViewController over cocos2d view and i want to have a glimageprocesing view there for editing image.
i think there is just a problem with render buffer and frame buffer...// This application only creates a single GL context, so it is already current here.
// If there are multiple contexts, ensure the correct one is current before drawing.// This application only creates a single (color) renderbuffer, so it is already bound here.
// If there are multiple renderbuffers (for example color and depth), ensure the correct one is bound here.Posted 9 months ago #
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