Thanks, will definitely look at AtlasSprite, using them makes sense from your explanation.
Btw, I just updated the project to cocos2d-0.8.0, most things appear to work fine, but I got a little problem with sprites/textures.
If you look at the screenshot of Rope'n'Fly you will see buildings behind the top most layer are grayed out. Internally this are just the normal buliding sprites, but scaled, grayscaled and opacity set. To make the sprite grayscaledI just set the sprites color to a gray value, e.g r=g=b=15;.
Unfortunately this appears to not longer work with 0.8.0, the buildings have their opactity set, but they are drawn with their original color instead of grayscaled. Did I miss something here?
Thanks!