Cocos2dians:
I've been working on a Cocos2d beginner's tutorial:
I've just finished writing the 202 course, which is the second half of the Fart Button tutorial, but I haven't posted it yet. I've started to become dissatisfied with my approach. Originally I thought working through a series of different applications, starting simple and growing in complexity, was the right way to go. Start with Hello World, move on to Fart Button, take a detour through the Cocos2d tests, then eventually a Whack-A-Mole style full game.
But I don't like it. Now I'm thinking the entire tutorial should work towards building a single game, and each course should build on the last. At this point I am open to suggestions, but I'm thinking a Space Invaders clone might be the way to go.
As I'd like to finish this by the time Cocos2d 1.0 ships, I probably shouldn't spend too much time second guessing myself, but I don't really like the current direction.
Anyway, I'd love to hear other people's thoughts on this. Which approach would you prefer?