Hey guys!
First of all, kudos to riq and all the excellent contributors. I'm developing with cocos2d for about a month now and it works like a charm. Thanks a lot!
After switching to the iOS SDK 4.1 last night i begin to encounter a few problems which are likely to be connected to said upgrade. After switching the base SDK MY project itselfs runs without problems except for the simulator debug which keeps outputting lines like
Detected an attempt to call a symbol in system libraries that is not present on the iPhone:
open$UNIX2003 called from function _ZN4llvm12MemoryBuffer7getFileEPKcPSsx in image libLLVMContainer.dylib.
Detected an attempt to call a symbol in system libraries that is not present on the iPhone:
fstat$INODE64 called from function _ZN4llvm12MemoryBuffer7getFileEPKcPSsx in image libLLVMContainer.dylib.
Detected an attempt to call a symbol in system libraries that is not present on the iPhone:
mmap$UNIX2003 called from function _ZN4llvm3sys4Path14MapInFilePagesEiy in image libLLVMContainer.dylib.
Detected an attempt to call a symbol in system libraries that is not present on the iPhone:
close$UNIX2003 called from function _ZN4llvm12MemoryBuffer7getFileEPKcPSsx in image libLLVMContainer.dylib.
multiple times DIRECTLY AFTER the app boots, even before the cocos2d startup debug info shows. The app itself runs fine, though.
The issue isn't present on the iPhone at all. Is this only some unimportant stuff that'll disappear in the next releases of cocos, or am i missing something here?
All the cocos2d demos an tests won't even compile anymore, i only get hundreds of errors. I guess i am missing something simple here? (base sdk is right of course).
I searched the forum and the interwebs, but (especially concerning problem 1) I literally found almost nothing.
Thanks in advance and I hope some of you guys have a clue what's going on.