Hi all,
I want to switch the method in order to display a scrolling background in my game. I now want to make use of GL_REPEAT in order to have the texture re-used.
How can I avoid the thin lines surrounding the texture tiles? I am using a grey stone-like background and the borders do appear slightly darker then the rest of the texture. I double checked the texture in photoshop and it is definitely fine from design point of view. I suppose it has something to do with the texture parameters.
So can somebody give some advise on how to make use of the GL_REPEAT properly?
With kind regards,
Kai