I have a large TMXTileMap (100x100) with tile size (24x24). The map is clearly dropping FPS to 30, when I scroll it offscreen it jumps back to 60.
I searched old threads and found one which suggested I split my tilemap into seperate layers, making each layer visible only when in view.
If this is the best practice I will go ahead, quick question though:
I was planning to split my map into 4 square layers, but when viewing the middle I would need to make all 4 visible (30FPS). Can anyone suggest a good structure?
Is it best to do it in strips or squares? I'm guessing there is a drawback in makng too many layers.