Hi,
I am having a little problem with an app I am developing.
The subject is next. The game is one "falling blocks" game and I am using box2D for the blocks to fall down.
So, in the init method of my CCLayer I create the blocks and set the velocity. What I want now is to start the game paused, not with the blocks falling and when the user taps I resume game.
My problem is that I can't find where to put the CCDirector pause instruction, because if I put on init method it never shows the game scene, freezes at menu. This is obviously because cocos pauses before return the layer of the scene, but I don't know where to put the instruction. I guess should be in any listener of "finnish painting" or something, but I am not sure this exists.
Somebody can help?
Thanks in advance