Hi,
I'm getting sometimes hangs when in the Director.m the sentence
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) is run
I do not want to comment this out, cause I need the glClear in the game menu. But when in game, I have a background image and I don't need that glClear is called.
How can I stop to run glClear but only when I am in game?
Thanks