Hey everyone!
Im starting to look into more complex animations and i'm not sure how to handle some movements. If I for example wanted to work with an animation that has to move in both axis, jumping then attacking, how would I go about calculating that movement?
I found this image that illustrates the kind of animation im looking at: 
Do I have to specify an equation for the movement or is it possible to pass the info with the spriteframes automatically? It feels like the movement is different from frame to frame. Im using Zwoptex to create the spritesheet so maybe save some value in the "offset" key? Thank you =)