I've started a Cocoa based project to essentially merge the tasks of designing physics in a work bench / IDE (similar to what is available in mekanimo) along with the task of generating tilemaps / level design. What I'm hoping to gain out of the project is an IDE that will allow developers to perform the following:
- Design, script, and preview physics objects within the workbench
- Export the objects as either c++ code (box2d) or an intermediate format such as xml
- Tile levels and the ability to drag the physics objects into the level
- Ability to configure all the physics bodies and planes directly on the tiles and have them mapped together
Please feel free to suggest any potential features.
I hope I'm not overstepping any boundaries on the forums given that there have already been a couple efforts for similar ideas. I come from a background of working with Unity3d and a couple other game editors. While they are great for 3d purposes, for the iphone they are slugs/overkill when it comes to strictly 2d, which is why I turn to cocos2d (the right tool for the job). I'm essentially looking to get a tool running that would allow me to more rapidly prototype and get running on coding games.
Thanks everyone!