I need my openGL view to remain in constant portrait mode while I rotate other UIView based stuff based on the current orientation.
I'm currently going down the lines of using the accelerometer to detect the current orientation and orientate the subView accordingly using the following for inspiration http://blog.sallarp.com/iphone-accelerometer-device-orientation/
Any ideas? Does this look reasonable or is there a way of using the standard autorotation stuff (maybe rotate the openGL view against the rotation) :s