Hello,
I've got tilemaps set up and working properly now and wish to be using object layers for things such as spawnpoints etc.
I ended up at the authors thread:
http://www.cocos2d-iphone.org/forum/topic/2874
But I'm really clueless at the moment as how you can let it autoparse the objects layer, find corresponding objects and then let it initialise them on its own.
I've tried creating the exact same situation as the coder there did with the spawnpoint but the parser just won't even enter the spawnpoint object (tried nslogs in it etc.). To my knowledge all you had to do was make sure the 'type' of the object corresponded with the classname of your object / ccnode ?
I really tried searching all over the place and felt the need to just go ahead and create a thread for it.
Any form of example code that works would be nice.
Thanks in advance,
M0rph3v5