Hello All:
We are happy to present our first iPad game, Monsters Love Gum, which is scheduled to release late August 2010:
Youtube:
| Get the Video Plugin |
Facebook link:
http://www.facebook.com/monsterslovegum
Twitter:
http://twitter.com/monsterslovegum
Short Description:
Everyone knows Monsters Love Gum right? This unique multi and single player iPad game combines the charm of Hungry Hungry Hippos with the contemporary quirkiness that only SortaPrecision Games can deliver.
Up to four players fight for monster supremacy as they unleash bombs, stuns and hammers.. yes, hammers in the quest for GUM!!
Features:
* High-performance 2D graphics
* Meticulously crafted and polished gameplay
* Challenging single player action
* 4 unique monster types
* 4 unique weapon types
* Real-time matchmaking multiplayer Action
* Hidden Bonuses
* Frequent upgrades
Many thanks to cocos2d game engine and the developers behind it; MLB wouldn't have been done without you guys!!
Many thanks to this great community, where I found all of my solutions. :p
One quick question:
What are the suggested ways to properly manage memory for iPad?
Sorry I am still new to game development, and I often found that I use too much memory for iPad game development (Got many level 2 warning ><).
Best Regards,
Leo