I have made my game an universal binary, to make final adjustements to the iPad version.
In the iPad simulator my game runs as expected, but when I launch it on the iPad I get this error :
OpenGL error 0x0501 in -[EAGLView swapBuffers]
The program is running, right now I have stripped down the first scene so that it only contains the music - which plays fine on the device.
I have tried googling the above error, but that did not really solve my problem.
I use 99.4 - will it helt anything to upgrade to the latest developer version (which clearly have made lots of improvement for iPad) ?
Thanks!