thanks for the info, i just got the errors and left the screen. but i'll take a look at it again. thanks for the code.
Full Arcade Game (Published on App Store) Source Code Available FREE
(56 posts) (31 voices)-
Posted 1 year ago #
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Thanks for the amazing thing you're doing!
I'm also interested in the design. Can you tell me who is the designer?
Posted 1 year ago # -
@trans416 just to clarify: OpenFeint is integrated into this game so you'll have replace the OpenFeint app key/etc. in order to avoid related warnings. There is also a conflict between OpenFeint and the game's physics engine that causes other warnings. These are not critical warnings and are not causing issues when game is compiled.
Posted 1 year ago # -
FYI...
The link on your page now brings you to a new page that says
"File Not Available...We are sorry but the file has either expired or the sender has exhausted the download limit"Posted 1 year ago # -
Im also interested in the design. :)
Posted 1 year ago # -
Hi all,
The source code has been moved to a more permanent location. Download link on this page updated: http://6thmega.com/goodware/full-iphone-arcade-game-published-on-app-store-source-code-available-free-503.htm
Posted 1 year ago # -
why did i get 522 errors when compiling? the most of them are about openfeint, does anyone meet the same problem?
Posted 1 year ago # -
let me check.
Posted 1 year ago # -
i checked them out, but didn't find any solution.
by the way, i used the iphone sdk 3.2Posted 1 year ago # -
5 posts up from your original post:
@trans416 just to clarify: OpenFeint is integrated into this game so you'll have replace the OpenFeint app key/etc. in order to avoid related warnings. There is also a conflict between OpenFeint and the game's physics engine that causes other warnings. These are not critical warnings and are not causing issues when game is compiled.
Posted 1 year ago # -
anyone help me? i pasted the error msg on this page:
http://www.cocos2d-iphone.org/forum/topic/8654#post-50149Posted 1 year ago # -
5 posts up from your original post:
@trans416 just to clarify: OpenFeint is integrated into this game so you'll have replace the OpenFeint app key/etc. in order to avoid related warnings. There is also a conflict between OpenFeint and the game's physics engine that causes other warnings. These are not critical warnings and are not causing issues when game is compiled.
i've already replaced them with my key, code, but the errors just occur after replacing these.
Posted 1 year ago # -
Hi all - at this time we're just donating the code to the community, but aren't able to answer questions or give public support for it. People are welcome to assist one another in forums like these and as we have more ability to provide support we will do so. Stay tuned for another release with some really exciting new updates!
Posted 1 year ago # -
Hi all,
I know some frown upon posting in one forum a notification about a contest happening on separate forum BUT I wanted to let you know that we are giving away $50, $20, 2x$10 iTunes gift cards and 30 promo codes on TouchArcade right now for Puff Puff: Gulf Oil Spill.
Get promo codes and enter the contest here: http://forums.toucharcade.com/showthread.php?t=65742
Posted 1 year ago # -
We've released our iPhone game source code v 1.1 freely to other developers. This includes all graphic/sound assets used in the game. It was built using cocos2d and integrates with Open Feint.
Learn more here http://6thmega.com/puff-puff/full-iphone-arcade-game-v1-1-published-on-app-store-source-code-available-free-660.htm
Check out the game here http://6thmega.com/puff-puff
Posted 1 year ago # -
Are there any references or psd files to better help with the flow of sprites on the sprite sheet? They are somewhat spread out it seems and have very small adjustments to each sprite. It is hard to know what is what. Especially on the sharks and little underwater rovers. They have such minute changes it is very hard to tell at what stage each sprite is in on its animation rotation. Or is there a method to it that I cannot see? Thank you for any guidance on that. Great app by the way :)
Posted 1 year ago # -
I would also like to look at and study the source code of this game.
Thanks a lot :>Posted 1 year ago # -
I use xcode 3.2.4 with cocos2d 0.99.4
I changed it to static NSString *version = @"cocos2d v0.99.4"; in cocos2d.m
Base SDK: iOS Simulator 4.1
Active (Debug)
Build and Run
Can see Splash logo screen, then the app closed.
Click the app icon again, splash scene displays, app closed again.
And I saw libcocos2d libraries.a under Products is red color text
I tried to run on ipod and it was the same, the app can be open and closed after seeing the logo scene.
How should I fix and run it?
Posted 1 year ago # -
I add a breakpoint in PuffPuffAppDelegate.mm:
[PlayHaven preloadWithPublisherToken:@"token" testing:NO];
run and debug it:
xcode could not locate source file: PlayHaven.m
I only saw PlayHaven.h in the project
Posted 1 year ago # -
I commented out the line of code:
//[PlayHaven preloadWithPublisherToken:@"token" testing:NO];
It can be run in 4.1 simulator
When I deploy it on ipod, it has the error:
Program received signal: “0”.
Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib")
(gdb)Posted 1 year ago # -
i't works in IOS 5 ??
Posted 10 months ago # -
I created a post about how to modify Puff Puff 1.1 downloaded from 6thmega site (Cocos2D 0.99.4) and run it in iOS5 simulator on Xcode 4.2 in case any one interested:
http://new2objectivec.blogspot.com/2012/01/how-to-run-puff-puff-11-in-ios5.htmlCheers
Posted 4 months ago #
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