I've just posted a blog-entry that explains how to integrate the API reference within XCode.
I hope it helps:
http://www.cocos2d-iphone.org/archives/358
Integrating API ref into XCode
(7 posts) (5 voices)-
Posted 2 years ago #
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ooo, very nice feature! I'll have to try this out shortly.
Thanks once again riq for all your work ; )Posted 2 years ago # -
Very cool and useful!
Posted 2 years ago # -
Sorry for the confusion but the blog entry. Maybe I am just not familiar with Doxygen. I installed doxygen but I don't know if I am supposed to do anything with it. Also When I build I get the two following errors:
/Users/thesmileman/Documents/Cocos2d/0.8 RC2/build/cocos2d-iphone.build/Debug-iphonesimulator/cocos2d-documentation.build/Script-502C65F30DFEF44900E4107D.sh: line 11: [: /Users/thesmileman/Documents/Cocos2d/0.8: binary operator expected
osascript: /Users/thesmileman/Documents/Cocos2d/0.8: No such file or directory
Any ideas would be great. Thanks,
Jim
Posted 2 years ago # -
It seems that the script doesn't work ok if you have spaces in the directory.
rename:
"0.8 RC2"
to:
"0.8-RC2"and try again. it should work.
Posted 2 years ago # -
@riq,
That fixed it.
Thanks!
Jim
Posted 2 years ago # -
Extremely awesome riq, thanks a lot!
Posted 2 years ago #
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