Howdy,
I'm having a bit of trouble getting the high-res textures working properly. We've (we being a friend and I) almost finished a small game (first real project) using 0.99.3 however it's been decided that we should support high-res textures for the iPhone 4 and the iPad.
We updated to 0.99.4 and had a bit of trouble getting things going but we got there in the end. All I have to do now is fix up the positioning as the old positions don't work properly on the newer screens (although I had thought that these would've been taking care of my the system).
With that said, the framerate with the content scaled to 2 seems to be rather slow in the iPhone Simulator (about 20 frames in-game iirc). We don't have the new model to test on but setting the content scale to 2 and testing on an older model iPhone, it seems to run at a considerably higher framerate (i.e. 60fps) than the simulator. Any idea why that may be the case?
Also, another issue is the scale button on the iPad. It would seem that when playing at 1x, clicking 2x will simply cause the current graphics to be scaled up as opposed to loading the high res images. By the same token, it would seem that if a graphic was first loaded in 2x mode, the low res version won't be loaded when scaled back down. Any idea how to approach this issue?