Hey All, Im trying to create an action/actions on each letter of a CCBitmapFontAtlas. I would like for each letter(child) to scale to 2 then back, then step to the next letter, what I have currently (below) steps through the letters, but obviously all letters(children) are doing the action at the same time. How would I implement this so that the second child doesn't start it's action until the first child is finished, and so on?
(the CCRepeatForever is just temporary)
for (int x=0; x<[[gameOverLabel children] count]; x++){
CCSprite *tempChar = (CCSprite*) [gameOverLabel getChildByTag:x];
id scale = [CCScaleBy actionWithDuration:0.5 scale:2];
id scale_back = [scale reverse];
id seq = [CCSequence actions: scale, scale_back, nil];
[tempChar runAction: [CCRepeatForever actionWithAction:seq]];
}