Hi there, I've been having a rough day following updating both the SDK/XCode and Cocos2D to the latest versions.
I've finally managed to get my game up and running again. I have however experienced some problems with opacity and png's. The following code displayed just fine with 99.3 but since updating to 99.4 it only displays the front sprite with black where the transparency is supposed to be:
CCSprite *backgroundSprite = [CCSprite spriteWithFile:@"lowScoreBackground.png"];
backgroundSprite.position = ccp(160.0,240.0);
// Then the front element
CCSprite *frontSprite = [CCSprite spriteWithFile:@"lowScoreFrontElement.png"];
frontSprite.position = ccp(160.0, 240.0);
// Then we add the sprites to this layer
[self addChild:backgroundSprite z:1];
[self addChild:frontSprite z: 2];
Fairly straightforward stuff and the files are identical to the ones I used with 99.3 (when it worked). Is there some changes in the 99.4 release that could explain this, and if not, does anyone have a clue? Thanking you all in advance.