Hi, this is my first post. My name is Michael, I work for a small games development firm in Belfast. Partially for the challenge partially for fun I want to try porting over a few 2d projects I've worked on during university (they were mostly XNA games) to iPhone. The only thing I'm unsure of is lighting and blending, can cocos2d-iPhone support multiple blending options out of the box or would I need to write this stuff in?
For example, in XNA I would take a paper texture and apply a custom per pixel multiplication (based on Photoshops Multiply algorithms). This gave my scenes a very interesting texture, which could be animated for even more depth.
Also in xna by using the correct blending functions I would take a partially white partially transparent texture and use this as a lighting source, can cocos2d do this?