Hello all,
I need to insert several time delays into my game
from within a scheduled called method, for example...
Display sprite1
Wait 5 seconds
Display sprite2
Wait 3 seconds
etc...
I've tried using 'DelayTime' but it doesn't appear to work
(i.e no delay occurs)
My existing code is below:
id timeDelay = [DelayTime actionWithDuration:5];
id seq = [Sequence actions:timeDelay, nil];
[mySprite runAction:seq];
Any help would be much appreciated!
Dan