TMXTiledMaps don't really meet my needs, so I'm writing my own SVG parser to build levels. Primarily it converts polygons, circles and rects into chipmunk shapes.
However, I don't really know how to approach creating the graphics. For example, if I have a large polygon than spans a couple of screen lengths, what would be a good approach to "filling" the shape?
The first approach that sprung to mind was to simply trace over the SVG level in photoshop, slice it up into PNG files and lay it over the top. But that doesn't sound particularly efficient to me and I'm guessing there's a lot of optimisation issues with this technique.
Does anyone have any advice on how to approach this, or tips and techniques I could investigate further.
thanks
-t