I'm rotating a sprite with:
spr.rotation = 90;
I'm used to flash so I'd expect the sprite's rotation to display at 90 degrees of the original angle.
But it doesn't do this? It instead rotates the sprite 90 degrees from it's current rotation which I'd usually do with:
spr.rotation +=90;
If I keep calling it, it keeps rotating 90 rather than always pointing in my desired direction. How can I set the rotation (rather than add to it) in cocos2d?
Thanks for your help.