Hello, Im sorry if this has been asked before, I hadn't found the answer.
Im moving a sprite, and I wish to leave a track via a CCParticleFlower on the track the sprite its moving( which is a simple point to point movemente).
so whe I have done so far is that when - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event , I set a BOOL ivar that the sprite its moving, now in the update: method I check that ivar and the idea is to do some calculation and add a ParticleSystem in the calculated point.
problem, how to calculate that point based on the time and distance the sprite run the action?.
Is there another way to do this?
Thanks
Gustavo