Hi,
I'm trying to use isometric map in my game and it gives me quite a headache today.
I have to detect edges of the map and detect which tile was 'touched' by the player.
It's a piece of cake with normal map with square tiles, in here however... damn... I just can't do it properly.
Could anyone please tell me how to get the coordinates of a tile on an isometric map?
I've found few methods to get the position using coordinates but somehow all the transformations of these methods I have made seem not to work properly...
I've got X and Y of the touch and I have to get tile coords.
Thanks in advance!