Hi,
I'm happy to announce that 0.99.4 is available for download!
http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.99.4.tar.gz
Release Notes (DON'T OPEN BUGS BEFORE READING THIS DOCUMENT):
http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:0_99_4
API Ref:
http://www.cocos2d-iphone.org/api-ref/0.99.4
Highlights (from v0.99.3)
- Big CocosDenshion update, including a new license: MIT
- iOS4 compatibility
- RetinaDisplay support
- Xcode 3.2.3 compatible
Full Changelog:
http://github.com/cocos2d/cocos2d-iphone/blob/release-0.99.4/CHANGELOG
Adding support for iPhone4, iOS4, Xcode 3.2.3 was a huge and intensive work. Many bugs appeared on iOS4. Some bugs were on cocos2d and the others bugs were on iOS4. The multiple combinations of devices + iOS versions made this task very consuming. Many many many thanks for all the patches, for the opened bugs, for all the beta testers. It would have been impossible to release this version without all your help! Thank you!
What's next:
0.99.5 (ETA 1 month)
- Animation Cache
- Zwoptex 1.0 support (support for rotated frames)
- Rename CCSpriteSheet to CCBatchNode (TBD)
1.0 (ETA 2 months)
- No new big features... it will be a maintenance release
PS: issue #910 is still open. It will be worked around in v0.99.5 (eg: issue #910 is caused by an iOS4 bug).