Hi,
I still can't figure why the code below is leaking memory, where self is a sprite:
id shaky = [CCShaky3D actionWithRange:3 shakeZ:NO grid:ccg(15, 10) duration:0.8f];
[self runAction:[CCStopGrid action]];
[self runAction:shaky]; // will cause memory leak and eventual crash
If I don't run the shaky action then no memory leak reported by the instrument. The sprite already is run a sequence of existing actions and the code above is adding another action to it.
The memory leak indicated that the leak object is CCTexture2d and responsible frame is [UIWindow _sendTouchesForEvent].
Help please. :-(