What is the best practice for preloading effects?
In my app I use over 200 different sound files (.mp3). Should I preload each and everyone of these? It is likely that less than half of these will be used in one use of the app.
Also, what about preloading things such as tilemaps or spritesheets?
[edit] I found many answers for sprites/spritesheets in the Texture2D demo provided.
Is there a "Best Practices for PreLoading" document somewhere?
Thanks All!
Harv