From the recent release notes (0.99.4), there's a bullet point under "Particles" that reads:
* Particle Samples are subclass of Quad particle and not Point Particle (performance reasons)
But from the API reference, CCQuadParticleSystem is described as being slower and more resource-intensive than CCPointParticleSystem:
*It is a bit slower that PointParticleSystem
*It consumes more RAM and more GPU memory than PointParticleSystem
I'm not sure I understand why CCQuadParticleSystem is implied to be faster in one case but slower overall. Can anyone explain this?