I am using cocos2d 0.8 and just updated to SDK 4.0 and now my game is broken on the device. Everything works great in the simulator, but on the device the game loads but some actions do not work (Ripples3D just is a quick blip of movement) and menu transitions do not work. Also, I have a sequence of actions that fire when shaking the device, but there is no movement on the screen. Using breakpoints shows that my code is executed after a shake, but nothing seems to happen on the screen. Any ideas or am I doomed to upgrade to the latest cocos2d and rewrite a lot of my code? Thanks.
SDK 4.0 and Cocos2d 0.8 action problem
(3 posts) (2 voices)-
Posted 1 year ago #
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Posted 1 year ago #
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Huh, that thread didn't come up on my searches. In any case I made the IntervalAction casts and it fixed my problem. THANK YOU SO VERY MUCH!!!!!!!!!!!!!!!!!
Posted 1 year ago #
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