Hi,
Making graphics for tmx maps can be teddious job.
Moreover, I have read that some artifacts can happen.
For example, we have tile size 32x32.
I have read that graphics picture must be adjusted, so that actuall size will be 34x34 and this one pixel from each side is added to prevent artifacts in game.
1. How to prepare graphics for tmx map. Is there some easy solution? For example I have graphics in texture 1024x1024. Is there some way to automatically fix it?
2. Do I have to manually edit each tile in png graphics and add this 1 pixel (so that I copy neighbouring pixels) or there is some automatic way to do it easily. If all has to be done manualy, it is painful process.
3. This above questions were for game background. What about with sprites that are not part of tmx map graphcis? Are they also need to be fixed same way?
As far as I understand, this is very painfull process in preparing graphics for the game.
Could you give some guidance in this and enlight the way how to do it?
Thanks