First I just wanted to thank everyone here for helping me with my project. I couldn't have gotten as far as I have if wasn't for everyone's help. Anyway I have a new question, I'm trying to place characters on an isometric tilemap by reading from the map layers and placing characters accordingly. I think the command to get the type of tile at a coordinate for the newest version of cocos is
CCTMXLayer *layer = [map layerNamed:@"trees1"];
unsigned int tile = [layer tileGIDAt:ccp(1,1)];
The problem I have is I'm not sure how the coordinates work on the iso tilemap
could someone either point me to a diagram or depict it like so for me?
(0,0)
(0,1)(1,0)
(0,2)(1,1)(2,0)
Thanks